Classes & Objects
A class describes the fields and methods its instances will have.
new ClassName(...) creates an object from that blueprint,
running the class's constructor to set up its initial data.
Example: a Student class
using System;
class Student {
public string Name;
public string Track;
public Student(string name, string track) {
Name = name;
Track = track;
}
}
class Program {
static void Main() {
Student ada = new Student("Ada", "Frontend");
Console.WriteLine($"{ada.Name} is studying {ada.Track}");
}
}
Ada is studying Frontend
public before a field means it's accessible from outside
the class — without it, C# fields default to private, accessible only
from inside the class itself. This is a real, deliberate design choice
(called encapsulation) that comes up across almost every
object-oriented language, controlling exactly what outside code is
allowed to see and touch directly versus what stays as an internal
implementation detail.
using System;
class Student {
public string Name;
public string Track;
public Student(string name, string track) {
Name = name;
Track = track;
}
}
class Program {
static void Main() {
Student ada = new Student("Ada", "Frontend");
Console.WriteLine($"{ada.Name} is studying {ada.Track}");
}
}
Ada is studying Frontend